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A* Pathfinding Game

Score: 0 Round: 1 Streak: 0 🔥
Heuristic: Manhattan Distance
Start: A | Goal: B
Open: 0
Closed: 0

f(n) = g(n) + h(n)

g = cost from start | h = heuristic (Manhattan to goal) | f = total estimated cost

How to Play

A* uses f(n)=g(n)+h(n). Pick the cell with the lowest f-value from the open set, or predict which neighbors get added!