A class can inherit members from a base class using the : syntax.
class Animal {
public string Name { get; set; }
public void Eat() => Console.WriteLine("Eating...");
}
class Dog : Animal {
public void Bark() => Console.WriteLine("Woof!");
}
Dog d = new Dog();
d.Name = "Buddy";
d.Eat();
d.Bark();
class Shape {
public virtual double Area() => 0;
}
class Circle : Shape {
public double Radius { get; set; }
public override double Area() => Math.PI * Radius * Radius;
}
class Rectangle : Shape {
public double Width { get; set; }
public double Height { get; set; }
public override double Area() => Width * Height;
}
abstract class Vehicle {
public abstract void Start();
public void Stop() => Console.WriteLine("Stopped");
}
class Car : Vehicle {
public override void Start() => Console.WriteLine("Car started");
}
interface IComparable {
int CompareTo(object obj);
}
interface IPrintable {
void Print();
}
enum Days { Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday }
Days today = Days.Wednesday;
Console.WriteLine((int)today);
Write a C# program that applies the concepts covered in this chapter. Experiment with different inputs and test your understanding.