Autocratic — Manager makes decisions alone. Useful in crises.
Democratic — Team input is sought before decisions. Builds buy-in.
Laissez-Faire — Team has full autonomy. Best with experienced teams.
Transformational — Inspires and motivates teams to exceed expectations.
Servant Leadership — Leader serves the team, removing obstacles.
Motivation Theories
Maslow's Hierarchy of Needs
Five levels: Physiological → Safety → Social → Esteem → Self-Actualization. Lower needs must be satisfied before higher needs motivate behavior.
Herzberg's Two-Factor Theory
Hygiene Factors — Salary, work conditions, job security (dissatisfaction if absent)
Motivators — Recognition, achievement, growth (satisfaction when present)
McGregor's Theory X and Theory Y
Theory X — People are lazy, need supervision, avoid responsibility
Theory Y — People are self-motivated, seek responsibility, creative
Negotiation Techniques
Principled Negotiation — Focus on interests, not positions (Harvard method)
BATNA — Best Alternative To a Negotiated Agreement
Win-Win — Seek outcomes that benefit all parties
Active Listening — Understand before being understood
Team Building
Tuckman's stages of team development:
Forming — Team members meet, establish ground rules
Storming — Conflicts arise as personalities emerge
Norming — Team establishes norms and working relationships
Performing — Team operates efficiently toward goals
Adjourning — Team disbands after project completion
Recognition & Rewards
Effective recognition is timely, specific, and sincere. A mix of formal (awards, bonuses) and informal (public praise, thank-you notes) recognition works best. Tie rewards directly to performance and project outcomes.
Practice Task: Identify your default management style. Analyze how you would adapt it for a team of junior developers vs. senior experts. Create a team-building activity for the Forming stage. Design a simple recognition program for a 6-month project with both formal and informal rewards.